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Assessing
Socio-Cognitive Interactions in
Online and Face-to-Face Classroom Discussions
Context
This
research proposal and pilot of a coding instrument is
part of an assignment in a research methodology course
in Language Education. The assignment mandate was rather
broad. It called for research proposal on an issue in
Language Education.
The
Study
In
keeping with the spirit of the assignment, I chose to
look at how language is used in Face-to-Face (F2F) and
online classrooms. With this in mind, I looked at Garrison,
Anderson, & Archer's (2001) Practical Inquiry Model
to code levels of socio-cognitive interactions in online
discussions as an indication of knowledge building.
I then piloted their coding scheme with both online
and F2F classroom interactions.
Pilot
Results
The
purpose piloting the coding scheme was to find out if
there were any major issues involved in using it prior
to progressing with a the full-scale study. Many issues
arose in this round of coding, many of which could explain
the low inter-rater reliability.
In
a debriefing session with the raters, different assumptions
about the
coding scheme were revealed. These differences can account
for the three largest areas of disagreement: types of
questions, definitions of brainstorming and information
exchange, definition between brainstorming and leaps
to conclusion. Addressing these three issues could raise
percent agreement more than 35%.
While
35% is still very low, rater training and clarification
of code definitions could raise the level of rater agreement
a good deal. This means that the jury is still out on
the applicability of the Practical Inquiry Model to
the analysis of face-to-face transcripts.
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